![]() Within 24 hrs he made a new loader screen and uploaded the map under his account. Said he just wanted to look at it and would not do anything. Ordo managed to coax a look at the code out of me. Shaolin was in middle of move and wanted to work on it when finished. That way if someone leaves another can still modify the map. 82 (not make totally new map) and upload in a new shared account. I explained that we were going to just fix. Word on the street got out, a few days later I was approached by an old buddy who introduced me to Ordo, saying he wanted to help. Recently Shaolin and I purchased a shared account so the map would not be abandoned. Then it morphed into DS II (another drama) We just balanced the game via many many hours of play testing and fixed things that blizzard broke with patches. 78-.82 80 percent is squares 20 turtle/dred. Most of the code in all versions is squares. Please keep in mind that the map is labeled -Live Beta- for a reason and has been out for less than an hour. Please visit for forums, to leave feedback, read forums and to get information about upcoming tournaments. 82 (base map I received) and has not been touched. This map will be updated frequently, multiple times a day if needed until everything is working perfectly, even pathing eventually. This version intends to stay true to the balance and play style of the original and was created with the intent of introducing HOTS units into the game, making it balanced and that is it. I am not skilled enough in the editor to attempt to fix pathing issues at this time, Turtle and Ordo are much more knowledgeable about code than I but I am learning. The transfer from WoL to HoTS was much more difficult than expected, a lot of the units were simply put, broken badly by the dependency change and needed a complete rework. ![]() I have live-streamed tournaments with commentary in the past and intend to do so in the future. I myself have been playing DS since its conception and have well over 40k games across the different versions as it's pretty much all I play. Disagreements between Ordo and Dred caused a separation and now Ordo operates independently with his own versions of the map. Most of them were flat out copies of Turtle and Dred's work, and others were so different that calling it Desert Strike at all was a bit off.įIXED Desert Strike was the final official version of Desert Strike with updates and fixes by Ordo. Word had spread that he was playing a different game and Dredlock made contact with him and along with Turtle, gave Squarely a "Turtle Version" which he uploaded under his account before vanishing into the void.Īfter a while Turtle stopped updating the map as well and this is when the many, MANY spinoffs began popping up. Squarely worked with multiple players (myself included) to polish and balance the game to keep it floating near #3 among the US custom maps.Īfter many updates and new units, Squarely ceased updating and fell out of contact with the dedicated players. The original was actually a Brood war map created by QueenGambit and was adapted to SC2 by Squarel圜ircle.
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